Category:Timeline


 * WORK IN PROGESS**

"There lingers no more the notion of 'men', within the brief respite of the last two millennia we have done nothing but rekindle the fires of war with our humanity as the lighter, as a consequence even the supermen has turned ashen then burned away.." - Timeseeker Gabrielius Andersen

This article attemps to summarize the history of the Human race and their encounters within the Milky Way.

The Inception of SCOM
During the early 2600s a major event occurred on prime-earth, recorded in history by Republic-humanitarians as World War-12.5 (blame NK for the third one). A century beforehand, an instantaneous surge of radio-waves had conceived in the northern hemisphere. In mere moments, the phenomena faded back into obscurity as it ceased activity for about a decade. Shortly after, reports of alien abductions skyrocketed on social-media, television programs, and online forums. The infamous website known then as 5chan especially. On the /xurg/ message boards, it had been common to read posts of faceless humanoids, incomprehensible voices, as well as a blue-spectrum inside what they referred to as the interior of “Big-Azz Spehss Shapps”. It was an anonymous public-forum after all.

Under confidentiality, an organization underwent a project solely classified as “S.C.O.M”. The abbreviations, cited by [REDACTED].org.gov.edu, stood for “'''Starfall. Covert. Operative. Missions'''.” since operations were only held at night. This was due to the fact that all genuine mentionings of aliens, had occurred only at midnight.

A select-few from each nation were employed in distinct locations that a council anticipated as abduction-prone sites (APS). As a safeguard, protocol teams of three to four operatives were deployed several days before foretold events. During that period, teams scheduled assembling sessions as to stealthily prepare firearms/traps/explosives in case of extraterrestrial-contact. As there was indeed direct contact between S.C.O.M teams and their alien-aggressors. The earliest documented encounters were not proudly discussed as the casualty rate from each team were estimated to be around 40.2%, with the mortality rate being 59.8%.

After a hardfought year, the alien-menace received the title “Genex”, referring to their oddly complex genetic-structures as studied by high-profile institutes. Each encounter, varying not only in size and number, but in evolutionary scripture. Individual Genex, such as the vectoids, were built as short, lean and soft bodied while another individual’s body was entirely composed of biomechanical limbs and neural-system. Bizarre discoveries were made from the confiscated alien-technology found during the first campaign, some of which proved vital to mankind’s triumph.

''“Artificially-intact, neither covalent nor hydrogen bonds impedes these abominations-- no, rather they are malicious constructs. Their creators seem capable of manipulating nature as if it were just a simple logarithmic equation.”'' - Professor Downes N. Drome, head director of a biotechnology department from Southern Neo-Mexico.

Dating back to January 31, 2642 [21:00:08] was when Mithras-Tech Industries congregated a massive patronage of engineers and research funds from the [REDACTED] [REDACTED] and [REDACTED] governments. Mithras-Tech Industries was highly regarded as a flourishing business, performing high-risk contracts in its past history. Their recent projects nowadays revolve around their first core discovery of “Digicyte”, the result of their cadaveric dissections of [REDACTED]. Horrifyingly enough, their lead CEO, Mr. Randsome Shnack, organized countless trials for Digicyte on human test-subjects. A majority of them being interns.

The result of these reportedly-unethical experiments bore fruit in the scientific field of chemical and software engineering, as well as Mithras-Tech Industries’ gold-lined pockets. Digicyte was virtually an indestructible material, not because of its monetary value, but due to its complete-ethereality. And now with Mithras-Tech engineering, the impossible seemed drastically less impossible. Another property of Digicyte was its convenient tangibility with radio frequencies, in other words it was malleable by assigned-algorithms and decryptions on computers. Digicytal matter would simply deconstruct from the initial area, then reconstruct miles away in another city.

Thirty years prior to the mass production and delivery through Digicyte, a new threat came inbound. At this point planetary colonizations were made possible even outside the Milky Way galaxy, and one of the farthest colonies were the first to fall prey to what was soon to be a devastating blow to mankind.

Emergance of ADVENT
Some time after the “Genex” had appeared was when the first signs of unknown infantry supposedly randomly appearing on Earth for seemingly unknown reasons. At the time they first appeared however, was when Humanity had begun their first operations of planetary colonization outside the Milky Way galaxy. The locations where these forces appeared, showed signs of fluctuations of energy in the environment they had first appeared in, leading to some areas where such signs of deployment were spotted, had the ground and the environment warped (although not too drastically). Which led to the method of travel of such mechanized beings to be called “warp.”  Unlike teleporting, this action was not exactly used for moving throughout the world, more for appearing in the world in the first place, unlike teleporting which could be used actively in combat and movement. The homeworld of these creatures are unknown, due to them only being spotted via warp, but there have been instances of unknown ships throughout some sectors where they have been spotted, so it’s likely that they do possess means to travel throughout space. Although they do appear through warp, there have been reports of certain ARDENT facilities in some ARDENT dominant areas. These facilities likely fueled the manpower or machine power of the local ARDENT activity in the area. How exactly they acquire the people has been documented as, some ARDENT Troopers are literally still decomposing corpses, rarely some defected Republic cadets, abducted mind controlled civilians, and captured enemies from Lexians or Republic.

When the first mechanized infantry appeared, they took on a somewhat humanoid appearance, and still had some flesh on them. However, now these creatures take on an almost completely mechanical form. There is little information based on where they have come from, however in combat they are quite deadly. The standard ARDENT Trooper possesses two weapons, a shock shotgun, and a shock pistol. ARDENT Troopers are also equipped with their standard armor comprised of ARD (Ardenite). The term Ardenite has no special meaning, only that the origins of such an alloy came from ARDENT, and allows the troopers to be somewhat resilient towards incendiary, nuclear, and kinetic (bullets/basic physical ammunition) weaponry, though surprisingly not toward electricity (shock). In the past however, when they still had flesh, they were equipped with mostly magnetic weaponry, which specialized in destroying cover for the rest of the soldiers to finish the target off, why this was replaced with weaponry using electricity as its prime source of ammunition is still being argued about today, with one possible explanation being that today most ARDENT troopers have a small field of electricity which would work with their weaponry quite efficiently. Possibly an explanation for this, is that ARDENT Troopers seem to have a small field of electricity on them at all times, which in turn fuels their weapons, and causes their armor to take some effect. ARD, while having about the same amount of durability as standard Republic armor, is reactive towards itself, and nearby ARD (this effect is amplified the larger the ARD). The field of electricity combining with the ARD would in turn channel to itself and other nearby ARD, thus creating a small network which would allow for such precise coordination in battle allowing for them to never break formation, and seemingly have impeccable teamwork. Whether this chalks up to making it easier for a single person to easily control the group at once, or having a single ARDENT trooper directing the group, is up for debate. This is further supported when, an ARDENT squad of troopers seeming to always be accompanied by a vehicle of some kind, which would enhance their formation’s strength quite a bit, as they would both push back the enemies and have the vehicle (vehicles are mostly heavy fire or support vehicles, like artillery) finish them off.

Their first skirmish was actually against an S.C.O.M. squad, which had a bit of difficulty taking them down, despite being trained corporals who had seen battle before. From there on, they’ve had multiple skirmishes with S.C.O.M. and Lexians. At first, they dominated due to their unknown presence which led to an advantage as that caused a bit of chaos on the battlefield with them appearing from seemingly nowhere and wreaking havoc, which has led to some ARDENT dominant areas. This stabilized overtime though, as both S.C.O.M. and Lexians had found ways to combat them which eventually led into the battle against ARDENT the Republic knows of today.

One curious incident during some of the skirmishes had seen unknown beings known as a “Monarch.” They dominated the battlefield with unparalleled Psionic abilities, similar to GMT, only purely from their mind. This power surpassed the limits of GMT’s today and were more destructive (previously the old GMT’s, I believe, used to have some factors of similar psionic abilities, however were much more unstable and made the user have quite a mental problem, an example being multiple headaches, but even though it used some features present in psionic abilities, were there, the GMT’s were still considered 2nd rate compared to actual psionic ability and are actually less superior to the GMT’s today). The Monarch had quite an influence on the ARDENT, as it seemed to be at the time coordinating the ARDENT strikes. However today, there are no such sights of any Monarchs whatsoever on the battlefield, perhaps with the mechanized infantry being independent, they had no need to actually go on the battlefield themselves anymore. But this leads to another popular theory, that their psionic abilities has grown so powerful, they had a seemingly limitless range, able to even control them back on their homeworld. Then there’s the theory of  the unknown ships being seen, suggesting the Monarchs are on such ships commanding the deployed ARDENT. However there is little proof to these theories, as any such attempts to gather information to prove them has been rough. defeated ARDENT Troopers’ memories were wiped, and captured/destroyed vehicles only provided materials. There was also two question about all of this, if the ARDENT were independent, what are their worlds like? Are they entirely machine dependent? If so, did they have any laws, or were they all programmed to be part of a network? If they are independent, why would they have emotions? Then the second question being, if they were still controlled, who is controlling them? Are the Monarchs still controlling them from somewhere? Where exactly are they controlling them from if that is the case?