Experience Points

"I want points and exp, not stuffed ponies." -Veteran Cadet

EXP (Experience Points) is a secondary resource used to purchase a myriad of skills and contributes directly towards leveling up. It is just as valuable as points if not more so by the merit of its ability to grant players new rules to play around with.

EXP can be used to purchase skills which might empower a players build with a higher destructive capability or make them more resilient against certain elemental effects, EXP is the second most versatile resource after PTS.

Leveling Up
After reaching a certain amount of experience the party levels up, which grants them a larger arsenal with higher level items from the Item Shop. At levels 5, 10 and so forth the players gain the ability to buy Unique Slots, which must not be underestimated. Generally as the squad achieves higher levels the story deepens and new and stronger types of enemies start to appear. Leveling up may also give the party a promotion in canon rank.

The maximum level a party may reach is level 20, with higher ups generally resulting in a recruitment into space warfare as a Captain. Some campaigns however may demonstrate levels beyond 20, as each GM is free to set their own proper endings.

Methods of Acquisition
A GM may award their players EXP through a handful of different methods.


 * Complete a mission with success or failure.
 * Finish off hostile enemies within a mission.
 * Complete secondary bonus objectives.